RICK LANE × SYSTEM SHOCK
Rick Lane's System Shock coverage, across 3 games.
7 articles across 3 System Shock games (1994 — 2025). Each row keeps the game cover so you can tell which entry it's about.
TYPESORT
7 SEPT 2025
1 piece
RL
PC Gamer·7 Sept 2025
Nightdive Studios says System Shock 2's multiplayer was 'so hard to get working' for modern platforms, but you should still 'probably play it in singleplayer first to get the true experience'newsonSystem Shock 2

9 AUG 2025
1 piece
RL
PC Gamer·9 Aug 2025
The iconic look of BioShock's Big Daddy has its roots in System Shock 2's low polygon counts: 'If you embraced your designing limitations on that stuff, you'd end up with a better model'newsonSystem Shock 2

12 JUL 2025
1 piece
RL
PC Gamer·12 Jul 2025
Ken Levine wanted System Shock 2's final level to be set in outer space, but the idea was shot down by its senior designers: 'They're like dude, we have 14 months to make this game'newsonSystem Shock 2

26 JUN 2025
1 piece
RL
Eurogamer·26 Jun 2025
System Shock 2: 25th Anniversary Remaster review - a careful makeover that doesn’t wholly stave off the ravages of timereviewonSystem Shock 2: 25th Anniversary Remaster

14 DEC 2023
1 piece
RL
Rock Paper Shotgun·14 Dec 2023
Nightdive Studios on a big 2023: acquired by Atari, begging for Dark Forces, and remaking System ShockfeatureonSystem Shock

3 SEPT 2017
1 piece
20 DEC 2015
1 piece
RL
Eurogamer·20 Dec 2015
System Shock 2 still stands as Irrational's finest workfeatureonSystem Shock 2 & Irrational
