EDWIN EVANS-THIRLWELL × TOTAL WAR: MEDIEVAL
Edwin Evans-Thirlwell's Total War: Medieval coverage, across 2 games.
6 articles across 2 Total War: Medieval games (2002 — 2006). Each row keeps the game cover so you can tell which entry it's about.
TYPESORT
26 JUN
1 piece
EE
Rock Paper Shotgun·26 Jun
Creative Assembly confirm Total War: Medieval 3's starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empiresnewsonTotal War: Medieval III

24 JUN
1 piece
EE
Rock Paper Shotgun·24 Jun
"Characters will come and go": Total War: Medieval 3 won't have skill trees because Creative Assembly want you to think in terms of dynastiesnewsonTotal War: Medieval III

20 MAR
1 piece
EE
Rock Paper Shotgun·20 Mar
"A balancing paradigm I often look at is Starcraft": Total War: Medieval 3 won't lean too hard on rock-paper-scissors combat, says creative directornewsonTotal War: Medieval III

6 MAR
1 piece
EE
Rock Paper Shotgun·6 Mar
You won't have any standing armies in Total War: Medieval 3 at first, so better get chummy with the commonersnewsonTotal War: Medieval III

4 DEC 2025
1 piece
EE
Rock Paper Shotgun·4 Dec 2025
Creative Assembly reveal Total War: Medieval 3, while teasing a huge game announcement to follownewsonTotal War: Medieval III

29 APR 2025
1 piece
EE
Rock Paper Shotgun·29 Apr 2025
Medieval strategy sim Manor Lords is getting proper AI village-building, an upkeep system and fancier castlesnewsonMedieval: Total War
