ALI JONES × DYING LIGHT
Ali Jones's Dying Light coverage.
10 articles across 1 Dying Light games (2015 — 2025). Each row keeps the game cover so you can tell which entry it's about.
TYPESORT
28 JUL 2025
1 piece
AJ
GamesRadar+·28 Jul 2025
Dying Light: The Beast will have guns that feel "on par with melee combat," as Techland struggles to solve the series' "complicated" relationship with firearmsnewsonDying Light: The Beast

23 JUL 2025
1 piece
AJ
GamesRadar+·23 Jul 2025
"If I start playing Assassin's Creed Shadows, I know I will never finish it": Dying Light: The Beast director says his game is just the right size to let you get "every dollar" out of itnewsonDying Light: The Beast

21 JUL 2025
3 pieces
AJ
GamesRadar+·21 Jul 2025
Dying Light: The Beast is not trying to be The Last of Us, it's just trying to be a good time: "We really don't need to be overtly philosophical"newsonDying Light: The Beast

AJ
GamesRadar+·21 Jul 2025
Dying Light: The Beast devs asked playtesters to score every single quest, and the last one is so "close to perfect" that its director is desperate for you to finish the gamenewsonDying Light: The Beast

AJ
GamesRadar+·21 Jul 2025
Dying Light: The Beast is longer than Techland expected, with 20 to 30 hours of "additional stuff" on top of the 20-hour storynewsonDying Light: The Beast

1 JUL 2025
1 piece
AJ
GamesRadar+·1 Jul 2025
Dying Light: The Beast will "hint at the future of the series," which is why it's doing away with Dying Light 2's narrative choicesnewsonDying Light: The Beast

28 JUN 2025
1 piece
AJ
GamesRadar+·28 Jun 2025
Dying Light: The Beast director says great open-world games aren't about how big the map is, but about how good it feels to move aroundnewsonDying Light: The Beast

25 JUN 2025
1 piece
AJ
GamesRadar+·25 Jun 2025
Dying Light: The Beast director says no-one expected Dying Light 1 to be "such a kickass game," but admits "we made some missteps" on Dying Light 2newsonDying Light: The Beast

24 JUN 2025
1 piece
AJ
GamesRadar+·24 Jun 2025
Dying Light: The Beast director says he's "a little bit surprised" that more studios haven't followed Techland's "go anywhere" approach to open-world game designnewsonDying Light: The Beast

21 JUN 2025
1 piece
AJ
GamesRadar+·21 Jun 2025
"Our fans would kill us": Dying Light: The Beast director outlines Techland's "areas of perfection" that "we cannot mess up to any extent"newsonDying Light: The Beast
