AW
BODY OF WORK
135
REVIEWS
9
OUTLETS
3
COVERING SINCE
2015
135 PIECES INDEXED
Writing
17 AUG 2021
1 piece

25 MAR 2021
1 piece

10 FEB 2021
1 piece
Rock Paper Shotgun·10 Feb 2021
How The Impossible Bottle makes text adventuring accessiblefeatureonImpossible
6 JAN 2021
1 piece

29 JUL 2020
1 piece
Rock Paper Shotgun·29 Jul 2020
How Hardspace: Shipbreaker's devs made spaceships you can cut anywherefeatureonHardspace: Shipbreaker

1 JUL 2020
1 piece
Rock Paper Shotgun·1 Jul 2020
How Satisfactory’s developers lied to their players, and why the players loved itfeatureonSatisfactory

18 JUN 2020
1 piece
Rock Paper Shotgun·18 Jun 2020
How upgrading cards fuels Monster Train's wild ridefeatureonMonster Train

3 JUN 2020
1 piece
Rock Paper Shotgun·3 Jun 2020
The difficulty with Pathologic 2's difficultyfeaturecomparingPathologic 2

20 MAY 2020
1 piece
Rock Paper Shotgun·20 May 2020
How I Wanna Run The Marathon riffed on Mario to draw a crowdfeatureonMarathon

6 MAY 2020
1 piece

22 APR 2020
1 piece
Rock Paper Shotgun·22 Apr 2020
How Untitled Goose Game made a game out of everyday itemsfeatureonUntitled Goose Game

13 APR 2020
1 piece
Rock Paper Shotgun·13 Apr 2020
Developers of your favourite games share what they're most proud of makingfeature
10 APR 2020
1 piece
Rock Paper Shotgun·10 Apr 2020
How animation powers Ori And The Will Of The WispsfeatureonOri and the Will of the Wisps

25 MAR 2020
1 piece
Rock Paper Shotgun·25 Mar 2020
How American Truck Simulator recreates the grand American westfeatureonAmerican Truck Simulator

11 MAR 2020
1 piece
Rock Paper Shotgun·11 Mar 2020
How Hunt: Showdown creates hot, dripping tensionfeatureonShowdown: Legends of Wrestling

26 FEB 2020
1 piece
