News2025-03-25

A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities

WF
Wes Fenlon PC Gamer
351 articlessince 2015Active
Worth reading?
Be the first to weigh in
Also covering

Other writers on Compact

SD

Scott Duwe

Destructoid · 7 Aug
1
Pieces
SM

Scott McCrae

GamesRadar+ · 4 Feb
1
Pieces
BA

Benjamin Abbott

GamesRadar+ · 20 May
1
Pieces
DR
1
Pieces
NR
1
Pieces
Also covering

Other writers on Aspect

AJ

Ali Jones

GamesRadar+ · 10 Mar
2
Pieces
EE

Edwin Evans-Thirlwell

Rock Paper Shotgun · 21 Oct
2
Pieces
OK

Oisin Kuhnke

Rock Paper Shotgun · 4 Aug
2
Pieces
AK

Anna Koselke

GamesRadar+ · 4 Sept
2
Pieces
TW

Tom Wilson

Screen Rant · 20 Jun
2
Pieces
Also covering

Other writers on Like a Dragon: Pirate Yakuza in Hawaii

FG

Fraser Gilbert

Pure Xbox · 5 Mar
12
Pieces
RR

Robert Ramsey

Push Square · 24 Jun
6
Pieces
MW

Mark Warren

Rock Paper Shotgun · 9 Dec
4
Pieces
SB

Sammy Barker

Push Square · 3 Dec
3
Pieces
OT

Oscar Taylor-Kent

GamesRadar+ · 28 Feb
3
Pieces
More from Wes Fenlon

Other recent pieces

Community

What readers think of this piece

No reviews yet. Be the first to share your thoughts.
Log in to add a comment.